Terms

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This a list of every term used in Furoticon. If you don't find what you're looking for here, try checking the Keywords page.

Contents

Action

An Action is a type of card that you can play only during your main step and when there is nothing to react to. When it goes off, follow the rules on the card, then put it on its owner's couch.

Action Point

Action Points (AP) are the basic points used for making moves on your turn. For example, you can spend 5 AP to draw a card, or 1 AP to refresh all your objects. A player gets 10 AP on his or her turn, plus whatever AP and GP his or her havens give. Think of Action Points as the amount of time you have to move in a turn.

Active Player

The active player is the player whose turn it is.

Additional Cost

Some cards have an additional cost. A player pays these costs at the same time he or she pays AP and GP costs.

Alteration

An Alteration is a defining type found on a Treat. An Alteration modifies an object. If the object it's modifying leaves play, the Alteration goes to its owner's couch. If the object it's targeted to modify leaves play before the Alteration goes off, the Alteration doesn't come into play. It goes to its owner's couch when it goes off.

Black Book

A black book is a deck of Furoticon cards.

Climax

To climax a Furre is to put it immediately onto its owner's couch. It can't come back into play this turn. It is not considered to have lost any SP.

Concede

To concede is to leave and lose the game immediately. A player may do this at any time.

Controller

The controller of a card is the player who played the card, unless otherwise changed by gameplay. The controller is the only player who is allowed to use the skills of a card or object, or swing or put out with a Furre.

Cost

The cost to play a card is the AP and GP symbols in the upper right corner of a card. The cost of an activated skill is anything to the left of the colon. A player cannot play an activated skill unless he or she can pay the cost in full.

Couch

A couch is a player's discard pile.

Defending Player

A defending player is any player that the active player has chosen to swing at.

Defining Type

Some cards have a defining type, which can be found directly after a type. As of now, the defining types Alteration and Home have special rules associated with them. All other defining types are found on Furres, and they are also known as Furre types. There are no special rules for Furre types, but Furre types interact with rules that look at a Furre's Furre types.

Discard

To discard a card is to put a card from the hand to the couch. Unless otherwise stated, a player may choose which card or cards to discard. If a player does not have enough cards to discard, that player discards his or her whole hand.

Eliminate

To eliminate an object is to put it immediately onto its owner's couch. It can't come back into play this turn.

Extra Cost

An extra cost is a cost that must be paid in addition to AP and GP costs to play a card. Extra costs are passive skills and players cannot react to them. Extra costs are usually the first skill written in a skill box, and they start with the phrase, "As an extra cost to play (this card), (do this action)."

Extra Pleasure

Extra pleasure is pleasure added to the final total of pleasure given. To add extra pleasure, there must be at least 1 point of pleasure that would be given. An extra pleasure skill has the phrase, "(This Furre) gives (X) extra pleasure (in bed) (to X)."

Extra Requirement

An extra requirement is a condition that must be true at the time of paying the costs to play a card. If the requirement isn't met, the card cannot be played. If a player plays a card that has an extra requirement (and the requirement is fulfilled), but the game state changes before the card resolves, and this new game state causes the extra requirement to not be true, the card still resolves because the requirement was met at the time costs were paid. Extra requirements are usually the first skill written in a skill box, and they start with the phrase, "As an extra requirement to play (this card), (fulfill this condition)."

Flavor Text

Flavor text is italicized and is at the bottom of the Rules Box. It has no effect on gameplay,

FPE

Female Pleasuring Experience. This value determines how much pleasure a Furre gives to female Furres.

Furre

A Furre is a type of object that has SP, Max SP, PEs, and a Furre Type. It can also have skills. A Furre comes into play with SP equal to its Max SP. If a Furre has 0 SP, it orgasms and is put onto its owner's couch. Furres can swing and put out. Furres cannot swing on the turn they come into play.

Furre Type

A Furre Type is a defining type found on Furre cards. There are no special rules for Furre types, but Furre types interact with rules that look at a Furre's Furre types.

Gender

There are four Genders in Furoticon: Male, Female, Herm, and Otherkin.

Gender Point

Gender Points (GP) are used to play cards or use skills of a certain gender. There are Male Gender Points (MGP or MP), Female Gender Points (FGP or FP), Herm Gender Points (HGP or HP), and Otherkin Gender Points (OGP or OP). Think of GP as your influence over a certain gender.

Generous Pleasure

Generous pleasure is a type of pleasure that is given by Generous Furres in bed.

Giving Furre

A giving Furre is a Furre that is pleasuring another Furre.

Go Off

When a player plays a card, every player can react to it before its effect happens. When its effect happens, it is considered to have "gone off."

Hand

A hand is the cards a player is currently holding. A player must keep his or her hand in view at all times, but not in a way that allows other players to see what cards he or she has. Each player has the right to know how many cards are in each player's hand.

Harem

A Harem is the collection of Furres an Owner owns.

Haven

A Haven is a type of object that has skills. One of those skills produces AP or GP. You may play Havens only on your main step and when there is nothing to react to.

Home Haven

A Home Haven is a type of Haven that only has one skill, and that skill produces one Gender Point (GP) of a certain gender. The four Home Havens are Moorlands, Forests, Heights, and Outskirts. Home Havens cost 4 AP to play. A deck may have any number of Home Havens (or any other card with the type "Home," but none exist other than Home Havens).

HPE

Herm Pleasuring Experience. This value determines how much pleasure a Furre gives to herm Furres.

In Bed

A swinging Furre or a putting out Furre is considered to be in bed.

In Play

Furres, Treats, and Havens that go off are in play until they're moved elsewhere by an effect or rule.

Max SP

Maximum Stamina Points. When a Furre comes into play, it comes into play with SP equal to its Max SP.

MPE

Male Pleasuring Experience. This value determines how much pleasure a Furre gives to male Furres.

Object

An object is any card or token in play. An object stays in play unless it's moved elsewhere by an effect or rule. An object can be a Furre, Treat, or Haven. An object is either exhausted or refreshed and by default comes into play refreshed. It stops being an object once it leaves play.

OPE

Otherkin Pleasuring Experience. This value determines how much pleasure a Furre gives to otherkin Furres.

Opponent

An opponent is any player who is not a teammate. A player wins when all of his or her opponents have lost the game.

Orgasm

When a Furre in play has less than 0 SP, it orgasms. It is put onto its owner's couch because of this. The source of pleasure that puts a Furre to 0 SP is considered the source that orgasmed the Furre. If a Furre orgasms from pleasure in bed, all Furres that pleasured that Furre are considered the sources that orgasmed the Furre.

Owner

The owner of a card is the player whose black book the card came from.

PE

Pleasuring Experience. Each PE corresponds with a gender. When a Furre gives pleasure, the receiving Furre loses SP equal to the giving Furre's PE value of the receiving Furre's gender.

Played

An object is considered to be "played" if a player has announced that he or she is playing it. It follows the normal rules where players can react to it before it goes off and comes into play.

Player

A player is a person in a game of Furoticon.

Pleasure (noun)

Pleasure is any value that is given to a Furre or player that reduces SP (stamina). A Furre or player that receives pleasure loses SP equal to the pleasure given. Any loss of SP is considered pleasure.

Pleasure in Bed

Pleasure in bed is pleasure that is given to Furres by the rules of the Bed step.

Prevent

To prevent pleasure is to reduce the pleasure given by a listed value, or entirely.

Put Into Play

An object that is put into play from a skill does not need to go off. If the put into play effect goes off, then the object comes into play. See "Played" to understand the difference between playing and putting into play.

Putting Out Furre

A putting out Furre is a Furre that has been placed in bed, as putting out.

React

Whenever a skill or card is played, players may react to it by playing an activated skill or a Surprise card. First the player who played the skill or card may react, followed clockwise by every other player. When each player chooses to not react, the most recent skill or card played goes off. If there are other skills or cards that need to go off, each player may react starting with the player who played the skill or card.

Receiving Furre

A receiving Furre is a Furre that is being pleasured.

Redundant

A redundant skill has no effect.

Reminder Text

Reminder text is italicized and in parenthesis next to skill text. It serves to remind the player how to use a keyword or other text.

Reveal

To reveal an object is to show it to every player. When a card is revealed, if nothing says what to do with the card after a skill is finished, it returns to its hidden position.

Search

To search a black book (or other pile of cards) is to look through it and find the described card. If the skill requires a player to search for a certain type of card or a named card, the player doesn't have to find it.

Skill

Any bold keyword or paragraph in the Rules Box of a Furoticon card is a skill.

Source

A source is the card or object a skill comes from, and it remembers all information about the card or object at the time it was played, including Name, Gender, Cost, Total Cost, Type, Defining Type, Current SP, Current Max SP, Current PEs, Skills, Controller, and Owner.

SP

Stamina Points. A Furre with 0 Stamina Points climaxes and is removed from play. When a Furre is pleasured, it loses SP. SP is represented as a pink heart: SP.png

Step

A step is a part of a turn. There are three steps to a turn (Refill, Refresh, Main). Different things happen in each step.

Surprise

A Surprise is a defining type found on some Action cards that you can play on your main step or when you can react (which is almost always). When it goes off, follow the rules on the card, then put it on its owner's couch.

Swinging Furre

A swinging Furre is a Furre that has been placed in bed, as a swinger.

Target

A target is chosen by a player when he or she plays certain skills. A target can be a player, object, played card, card in hand, or card on a couch. If all chosen targets of a skill cease to exist before the skill goes off, the skill does nothing. As long as there is at least one chosen target when the skill goes off, the skill will have an effect. If a skill needs to know something about an object that no longer exists (e.g. it left play, it no longer fulfills the requirements on the card, etc.), use the state that the object was in just before it stopped existing.

Token

A token is an item that can be used to represent an object that isn't a card. Its owner is the person who put it into play, unless otherwise stated. If it leaves play, it stops existing.

Total Cost

The total cost of a card is the total of its AP plus its GP in the upper-right corner. For example, a card that costs 8.pngF.pngF.png costs 8 AP and 2 GP (FGP). 8 + 2 = 10. Therefore, the total cost is 10.

Treat

A Treat is a type of object that has skills. You may play Havens only during your main step and when there is nothing to react to.

Type

Each card has a type. Its type is listed on the middle line of the card, to the left. The four types of cards are Haven, Furre, Treat, and Action.

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