Types of Cards
From Furoticon Wiki
There are 4 types of cards in Furoticon: Haven, Furre, Treat, and Action.
Contents |
Haven
A Haven is a card that stays in play after it has been played and gone off. Havens are cards that have no gender, and usually produce AP or GP. They may have additional skills.
A Haven may be played only during its owner's main step and when there is nothing to react to.
When a Haven card goes off, it comes into play, and any relevant "When ___ comes into play" skills trigger.
A Haven can be removed from play by being eliminated.
Furre
A Furre is a card that stays in play after it has been played and gone off. Furres have a gender, Stamina Points (SP), Maximum Stamina Points (Max SP), and Pleasuring Experiences (PEs). They usually have skills, also.
A Furre comes into play with SP equal to its Max SP. When a Furre has 0 SP, the Furre is said to have orgasmed, and is placed on its owner's couch.
A Furre can swing and put out.
A Furre cannot swing or use skills with an
cost unless its controller has had control of the Furre since the beginning of his or her turn. In other words, a Furre cannot swing on the first turn it comes into play on a side.
A Furre can pleasure other Furres. Furres have four PEs, one for each gender. These are numbers from 0 to 10 that express the amount of pleasure given to a certain gender when the Furre gives pleasure. If pleasure is given to a player, always use the highest PE number.
A Furre may be played only during its owner's main step and when there is nothing to react to.
When a Furre card goes off, it comes into play, and any relevant "When ___ comes into play" skills trigger.
Furres can be removed from play by orgasming or being climaxed.
Treat
A Treat is a card that stays in play after it has been played and gone off. Treats are cards that have a gender and skills.
A Treat may be played only during its owner's main step and when there is nothing to react to.
A Treat that is also an Alteration is "attached" to another object when it comes into play. The controller of the alteration chooses what object to attach it to after it goes off. Alterations can't be played if they don't have anything they can be attached to. If there are no possible objects an Alteration can be attached to once it goes off, it goes directly to the couch. If the object the Alteration is attached to leaves play, so does the Alteration.
When a Treat card goes off, it comes into play, and any relevant "When ___ comes into play" skills trigger.
Treats can be removed from play by being eliminated.
Action
An Action is a card that goes to a player's couch (discard pile) after it has been played and gone off. Actions are cards that have a gender and skills.
An Action, unless it is a Surprise, may be played only during its owner's main step and when there is nothing to react to.
Some Actions are Surprises. A Surprise may be played whenever its owner can react.
An Action card may be targeted only after it is played and before it has gone off, unless otherwise stated ("target card on a couch," etc.).
When an Action card goes off, follow the rules on the card.
Actions never come into play.